Designer: Caroline Heiss
Worth It is a fully realized identity that culminated in a pop-up show. The goal of Worth It was to educate viewers on the importance of purchasing items that are valuable, ethical, and sustainable by focusing on the increasing problem of plastic packaging. Worth It offered alternatives to many every-day items through print, video, and web. As well as a pop-up store, interactive game, and build-your-own THRIFTED T-Shirt bag station.
Designer: Lydia Shemurah
ENTR is a pop up experience that explores behavior and identity through storytelling and game-play. Visitors navigate a text-adventure style game by making decisions and mapping those decisions along the way.
Designer: Rachel Walter
An identity system and interactive pop- up bringing awareness to the relationship between the physical world and one’s mental space. The process involved documentation from honest and personal stories in order to create an understanding of humans and their spaces. By creating many opportunities for interaction: disposable cameras, interactive posters, and a text message based system prompted by business cards, I was able to communicate directly and indirectly with others. The outcome became informative and introspective. I began to consider not only what is in a space, but how one interacts and cares for it.